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 GTA IV Knight Rider Mod - Help Wanted!!!

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TDKKnightProwlTDK
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PostSubject: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 3:58 am

Hi, my name is knightprowl, i am currently working on a GTA IV mod based on the orginial KR series, i dont really got a team or anything, or even a scripter, so i decided to register and post here, maybe my luck will come through, who knows, anyways, the mod is pretty much KITT's SA KR mod but for GTA IV, and probably some other stuff not included in the SA KR mod, such as missions and such, anyways, here is the info about the mod and help wanted info, plz, read most if not all of this, so that if you want to help, you will know what your up against, anyways, thanks and here we go...

Planned features include (Togglables Included)

K.I.T.T. (Knight Industries Two-Thousand) with:
Molecular Bonded Shell - Almost indestructible
Pyroclastic Lamination - Fireproof Body
Turbo Boost - Allows KITT to jump
Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode (Togglable)
Voice Modulator
Smoke Screen (Togglable)
Retro Rockets (Rocket Booster)
Flame Thrower (Togglable)
Rear Rocket Launcher (Togglable)
High Traction Drop Downs - Hydraulic Suspension (Togglable)
Traction Spikes - Allows KITT to travel up steep inclines (Togglable)
Microwave Jammer - Allows KITT to stop cars
Infrared Mode (Togglable)
Deflatable Tires and Re-Inflatable tires (Togglable)
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Fire Extinguisher (Togglable)
Interior Oxygenator (Togglable)
Ski Mode - Allows KITT to drive on two wheels (Togglable)
Emergency Braking System
Convertible Roof
Hydroplane - Allows KITT to drive on water (Togglable)

K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode (Togglable)
Voice Modulator
Smoke Screen (Togglable)
Retro Rockets (Rocket Booster)
Flame Thrower (Togglable)
Rear Rocket Launcher (Togglable)
Infrared Mode (Togglable)
Deflatable Tires and Re-Inflatable tires (Togglable)
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Interior Oxygenator (Togglable)
Ski Mode (Togglable)

The FLAG Semi (Mobile Command Center) with:
Molecular Bonded Shell - Almost indestructible
Auto Cruise and Normal Cruise (Togglable)
Rotational Door - a door-like ramp on the back of the Semi to allow KITT to drive up and into the trailer of the Semi, while moving or

parked, and able to back out of the Semi while moving or parked, can also be used to escape your wanted level and or police (Togglable)

Goliath With:
Molecular Bonded Shell

Michael Knight Ped/Player

Garth Knight Ped

and here is the list of stuff to be replaced for the mod...

Vehicles:

K.I.T.T. (Knight Industries Two-Thousand) - Ruiner

K.A.R.R. (Knight Automated Roving Robot) - Primo

The FLAG Semi - Benson

Goliath - Mule

Niko Bellic - Michael Knight

Other Info and Keys to use:

KITT scanner information:
have atleast 8 red lights moving left to right across the front of the car in between the headlights, have these 8 red lights always on with the

scanner.mp3 playing when you press the key for the scanner sound, only while in KITT

KARR scanner information:
have atleast 8 yellow lights moving left to right across the front of the car in between the headlights, have these 8 yellow lights always on with

the KARRscanner.mp3 playing when you press the key for the scanner sound, only while in KARR

Have niko setup to be the Michael Knight ped, the ped is the m_y_swordswallow, and the ID is 121, just have it to where niko can become the

Michael Knight ped by typeing in 65 or MK into the cellphone, then, to deactivate, just call or retype 65 or MK into the cell phone to return

to normal

To make the FLAG Semi appear and drive near the player, type 3524 or FLAG into your cellphone and call, the flag semi will appear with its

rotational door lowing or completely down to enter it, you can also use it to escape from the police, just drive up and into the FLAG Semi and

wait for the wanted level to dissapear, and then call FLAG and the rotational door on the FLAG semi will open and lower down, allowing you

to leave and to carry on with your game

the sounds in the RAR are to be used for the Voice Modulator and some of the Features that requires them, if possible, just make the sound

for a new folder in the GTA IV main directory, have the sounds in a folder called 'sounds', and have them linked back to the code from the

sounds folder, and here is details on the sounds for KITT/KARR...

KITT sounds/features information:
-when entering KITT, have KITTIntro.mp3 play every time you enter KITT
-when you collide or damage something, have KITTColl1.mp3 or KITTColl2.mp3 play in random order each time you collide with something
-just have KITTVoice0.mp3 - KITTVoice7.mp3 play in random order while driving KITT
-when you press the Microwave Jammer button, have the microjam.mp3 play untill you stop holding the Microwave Jammer button
-when you press the Pursuit Mode button, have the Pursuit.mp3 play untill you repress the Pursuit Mode button
-when you press the Super Pursuit Mode button, have the spm.mp3 play untill you repress the Super Pursuit Mode button
-when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button

KARR sounds/features information:
-when entering KARR, have KARRIntro.mp3 play every time you enter KARR
-when you collide or damage something have KARRColl1.mp3 - KARRColl4.mp3 play in random order each time you collide with something
-when you loose a wanted level in KARR, have KARRLoseTail.mp3 play every time, only while in KARR
-just have KARRAutoCruise.mp3, and KARRVoice1.mp3 - KARRVoice2.mp3 play in random order while in KARR
-when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button

i want there to be a battle between KITT and KARR, and another battle between KITT and Goliath, the battles must be at diffrent times,

something like a side mission, KARR can or cannot have a driver, eather way works, but Goliath must have a driver always, the ped is the

m_y_thief, he is Garth Knight, Michael Knights evil twin, Garth Knight Drives Goliath, and KARR drives himself on auto cruise, now about

the battles, i want them to be available at all times, even after you have completed them, you can keep doing them as much as you like, and

here is the info the battles...

10 Sub Missions - random vigilante type missions for the player to do as they please, even including...

KITT vs KARR:
KARR is causing havoc on the streets, killing people and destroying property, you must find KARR and battle out, now, KARR has no where

near as many features as KITT, but KARR does have the Molecular Bonded Shell, so be carful when near him, as he might try and ram you,

you must find KARR weakness, and have a nose to nose collision with KARR, he will have a health bar, you must try and destroy him before

he destroys you too, once KARR is destroyed, you must then find Garth Knight and Goliath and stop them before its to late...

KITT vs Goliath:
Garth Knight and Goliath are driving around the city on the highways, you must find Garth Knight and Goliath, but dont hit them, as Goliath

can badly damage or destroy KITT, once you have found Garth Knight and Goliath, you must let them chase you, you must trick them into

going off a cliff and exploding in the rocky water below, but if you fail to trick them, its another chase and they become more smarter,

meaning you would have to find another way of destroying them, but once they are destroyed, you can go on about your business...

INI Default Keypresses(please make compatible with Numpad and Regular):

Turbo Boost - shift
Auto Cruise - 1
Pursuit Mode - .
Super Pursuit Mode - 0
Smoke Screen - 4
Retro Rockets - -
Flame Thrower - 2
Rear Rocket Launcher - *
High Traction Drop Downs - /
Traction Spikes - 6
Microwave Jammer - 3
Deflatable Tires and Re-Inflatable tires - 8
T-Top - T
Ejector Seat - Exit Vehicle
Fire Extinguisher - 7
Ski Mode - S
Emergency Braking System - Handbrake and Brake
Convertible Roof - C
Hydroplane - 5
Scanner Sound - 9

Features in Detail:

Molecular Bonded Shell - makes KITT fully indestructible from everything, with no scratches, dents, or anything, making KITT look brand

new all the time

Pyroclastic Lamination - makes KITT fully fireproof from any kind of fire or flame

Auto Cruise - allows KITT to drive on his own to a location marked on the map, or to the player if needed

Pursuit Mode - drive upto 150MPH with Emergency Braking System

Super Pursuit Mode - drive upto 250MPH with Emergency Braking System

Turbo Boost - will let KITT go upto a height of 100 feet in the air without hitting a ramp or obsticle, just press the button and you automaticly

go into the air, the faster you go, the longer you jump, the slower, the higher you jump

Smoke Screen - just makes smoke at the back of KITT for as long as the button is held

Retro Rockets - makes KITT rocket boost to 400MPH for a maximum of 10 secs, no longer then 10 secs

Flame Thrower - just makes fire shoot from the back of KITT as long as the button is held

Rear Rocket Launcher - just make a rocket come out ever 5 secs from the back of KITT as long as the button is held

High Traction Drop Downs - just makes KITT have some better control with going on offroad or driving on steap hills

Traction Spikes - lets KITT drive up hills and mountains with better traction to keep KITT from sliding

Microwave Jammer - allows KITT to stop cars, make there wheels lock up and automaticly come to a stop and not able to move again

Deflatable Tires and Re-Inflatable tires - just lets KITT deflate and re-inflate his tires

T-Top - just allows KITT to remove the Ttops from the roof and leave the roof open untill button is pressed again

Ejector Seat - just lets you be ejected from the car through the roof at a height of 50 feet, while going atleast 30MPH

Fire Extinguisher - allows KITT to remove all fires with the key press

Ski Mode - allows KITT to drive on 2 wheels, eather the left side wheels or right side wheels, eather one

Emergency Braking System - allows KITT to stop automaticly when pressing the buttons

Convertable Roof - allows KITT to become covertable, it will remove the Ttops, roof and door windows for a nice cruise, press the button

again to exit Convertable Mode

HydroPlane - allows KITT to drive on water, just like in SA, by pressing a key

Help Wanted:
we need help in the following areas...

Vehicles Modelers/Modders - someone who can make or convert a KITT, KARR, FLAG Semi and Goliath to GTA IV once tools are out, ect...
Texture Artists - people who can make high res textures for KITT, KARR, FLAG Semi, Goliath, Michael Knight and Garthe Knight, ect...
Player/Peds Modelers/Modders - people who can make Michael Knight and Garthe Knight Peds, and more, ect...
Effects\Misc - people who can make effects and particles for certain uses with the mod, and who can make new Handling, Vehicles, Carcols for the mod, ect...
Others - people who can make other stuff to make the mod better and more fun to play, ect...
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 3:59 am

ok, here is the MODDB site

http://www.moddb.com/mods/gta-iv-knight-rider

The first demo has been released, along with pics and a video, anyways, ttyl, peace

KP
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 4:10 am

good luck with it cheese

oh you should see this cheese


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TDKKnightProwlTDK
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 4:18 am

yeah i already have man, its awsome cheese, so do you or anyone want to help me out, all im asking for is a lil help here n there to get things moving along, but anyways, i hope my luck will come through with this mod, and thanks for the good luck, i need it cheese, ttyl man, peace

KP
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 4:28 am

first of all welcome to Carbon Gear and luck with your request
here are some guys that can help you good luck mate.
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 4:34 am

^^ Not really We don't have any GTA 4 modder on our forum Razz

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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 6:33 am

yeah but anyway good luck with your request,oh and :hi: to :cg:
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 10:36 am

hey guys, thanks for the comments Smile, just got back from being gone all day, tired as heck, but anyways, if anyone has zmodeler2, the latest version and wants to try and convert KITT, KARR, my Goliath and FLAG Semi to IV once tools are out, or alteast KITT and KARR then be my guest, cause i use 3ds max, and prefer it, still waiting for a tool for max so for now, whoever is willing plz tell me, and let me know when you are gonna do it or w/e, cause id love to have KITT and KARR, atleast them for IV, anyways, ttyl, peace guys Wink

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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 5:03 pm

well, if anything, you're persistent, I'll give you that-

and you already know, you'll have to wait until the ZM export filter is finished before anyone can even think about lending a hand yes? my guess is that we're still a couple of months off before we start seeing vehicle mods for 4.. not so much because of export filter wait, but because it'll take that long for peeps to acclimate and perfect the export process
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 5:35 pm

ay.. arent you that guy that tried to do the bat mod... but it didnt work out cuz you have no clue how to mod gta?

or something like that...

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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sat May 16, 2009 5:47 pm

LOL- what's wrong with your memory dog? ...you forgot the titanic SA, knight rider SA and 007 SA xD
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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sun May 17, 2009 4:52 am

:o i wasnt sure it was him..

anyway.. what are you doing here? i tought you were banned..

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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sun May 17, 2009 7:05 am

for one, it is me knightprowl, and im not here to argue and bitch anymore, im here to be nice and kind and ask for help when needed, but if all your gonna do is go and say stuff like, ohyou should have been banned, or how stupid you are for signing up again, ect, then ill just leave, i had a feeling id get this BS again, so you know what, im gone, screw this damn ass forums anyways, goodbye

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PostSubject: Re: GTA IV Knight Rider Mod - Help Wanted!!!   Sun May 17, 2009 4:40 pm

ROFLMFAO!!! don let da door hitcha indaass homeboy xD
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