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 [3DS MAX | HELP] Some problems with 3ds max

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axel
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PostSubject: [3DS MAX | HELP] Some problems with 3ds max   Sun Sep 07, 2008 4:09 pm

I have some problems with 3ds max:

1) I'm working on a DB9



Why when it is in max it is welded, and when I export it in 3ds/dff it is so unwelded??

What can I do

2) I have ripped a car from Race Driver GRID and the right map is on the third channel, how can I do to bring it to the first channel, making it compatible with GTA???
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Sun Sep 07, 2008 5:29 pm

for the 1st problem:
thats how it always does, when u import agaiun the dff the model f*cks up
u gotta weld it by 0.0001 and after that applu an auto smooth
and before exporting you sdave the car as .MAX
so when you want to reimport it you open back the max file and its fine
oh and only in those pics i can see that the car is too huge, it will be even bigger than the whole SA if u export it Blink

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axel
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Sun Sep 07, 2008 6:05 pm

Yes, I know, it is very huge, i still have to scale it
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Varinder S.
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Sun Sep 07, 2008 11:57 pm

did you welded and smoothened it? as KG said? Smile

and for the second problem...
save the UV channel 3
now add unwrap uvw modifier >> scroll around to see a button named "LOAD" >> click it and load the uv channel 3 saved and apply! Smile
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 08, 2008 1:45 am

How to save the UV channel?

The image in max is welded, when I export it and reimport in dff/3ds, i get the car like it was before than I welded it....
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 08, 2008 2:24 am

well, thats the thing, while importing the model screws up thats why you must keep a copy after exporting so you dont need to weld and smooth it again

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Varinder S.
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 08, 2008 9:26 am

ah! ma bad! add uvw map modifier >> load the specific texture (make sure you are adding it on uv channel 3) now save that mapping (theres a button to sav mapping in that modifier) now set the map channel to 1 load the saved uv map of 3 Smile done. Smile
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 08, 2008 2:31 pm

I've solved....thanks Smile
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 15, 2008 10:14 pm

Another problem:

If I have an object with a number of materials, and some are the same (I mean same texture, same reflection...) how can I join them?
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Mon Sep 15, 2008 11:26 pm

I think you should try :
Material Editor - Utilities - Condense Material Editor Slots

I dunno I don't know sure cheese
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 16, 2008 5:04 pm

This tool condenses all the materials, I have to join only the same materials, not all
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 16, 2008 11:31 pm

the thing is- why would you join them when u could delete the others and keep 1 Razz

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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 16, 2008 11:48 pm

I prefer..... Smile
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Wed Sep 17, 2008 11:29 pm

Camn I get in your topic ? I don't wanna make another one cheese


How can i make a square hole in the middle of a model of example a plane in Max I can't get it 🇪🇷
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Thu Sep 18, 2008 3:01 am

if uve freshly made the plane u can select the lenght and height segs...
after that delete what u need to Razz

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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 30, 2008 3:16 pm

It's me again If I import a dff wut should I do so the textures would appear in material editor ?
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Varinder S.
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 30, 2008 5:05 pm

as for the first prob use follwing...
boolien..
Spoiler:
 
and take my words when i say "boolien s**ks a BIG TYM"
i prefer champhering the vertices and then deleting the suitable polies cheese


for the textures...
hit "shift+q" a window will pop up! add the path of your textures there and they will be assigned
Wink
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Tue Sep 30, 2008 11:09 pm

that bolien is just the feature I've missed from Sketchup THX a lot cheers


EDIT:
I've opened the rendering and selected the path where I've extracted the textures from TXD but my material slots are still empty Neutral
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Wed Oct 01, 2008 12:57 am

yeah the wil remain empty!
if you wanna add the material to slot do following

1. select any empty slot in your material editor
http://www.imagebam.com/image/9b34e814539592
2.select an empty material button, then press this button
http://www.imagebam.com/image/98083b14539593
3. now select te object whose material you wanna dd into it
http://www.imagebam.com/image/7dd5c314539594
4. TADA! : D
http://www.imagebam.com/image/55d1f514539596


Free Image Hosting by ImageBam.com
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Wed Oct 01, 2008 1:19 am

VladyF wrote:
that bolien is just the feature I've missed from Sketchup THX a lot cheers


EDIT:
I've opened the rendering and selected the path where I've extracted the textures from TXD but my material slots are still empty Neutral
normally it should put the textures on the car not make ur materials Razz

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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Wed Oct 01, 2008 2:10 am

I know but what should I do so they would appear in the slots I wanna add some textures but if I do this I won't replace other textures ?
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PostSubject: Re: [3DS MAX | HELP] Some problems with 3ds max   Wed Oct 01, 2008 2:11 am

try using the eye dropper tool Wink

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