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RaptorGTWing
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PostSubject: scale problems with 3D Ripper   Sun Sep 14, 2008 5:48 pm

I tried ripping a model from Pro Street today and when i import the 3DR file into Max, the model is out of shape. See the pict below. How do i prevent this?

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Falken
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PostSubject: Re: scale problems with 3D Ripper   Sun Sep 14, 2008 6:45 pm

You probably selected some wrong settings while importing....don't worry it's not a huge problem Wink

Check here, Kotton wrote an awesome tutorial on how to make a perfect 3dr import in MAX Wink

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King_George
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PostSubject: Re: scale problems with 3D Ripper   Sun Sep 14, 2008 7:48 pm

its simple, at the importing settings you select one of the Reccomended Values for FOV

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KamikaZ
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PostSubject: Re: scale problems with 3D Ripper   Sun Sep 14, 2008 8:12 pm

FOV works with height and wight, so you might want to try the wight since the model came like that Razz
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