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PUJI
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PostSubject: Problem using zmodeller2   Wed Nov 05, 2008 12:54 am

I have a problem using zmodeller2, and I need help. Some cars that I export have "normal" in-game camera position and some cars don't. The camera position is usually too far from the vehicle. Why does that happen and how can I fix that? Sad
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PostSubject: Re: Problem using zmodeller2   Wed Nov 05, 2008 12:59 am

its due to the COL file ur using

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PostSubject: Re: Problem using zmodeller2   Wed Nov 05, 2008 9:36 pm

I' ve tried couple COL files, but nothing happened. The cars have the same camera position.
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PostSubject: Re: Problem using zmodeller2   Wed Nov 05, 2008 10:15 pm

than try changing your SA option liek draq distance Neutral

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PostSubject: Re: Problem using zmodeller2   Thu Nov 06, 2008 8:00 pm

The problem really was in COL file. Nothing happened because root file
was in wrong position. The problem with camera position is finally solved. Thank you for your help. Smile
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PostSubject: Re: Problem using zmodeller2   Sat Jan 10, 2009 11:47 pm

Another problem: the cars that I convert from GRID are very small in SA. How can I scale the whole car?
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PostSubject: Re: Problem using zmodeller2   Sun Jan 11, 2009 1:52 am

nah not all the cars are small it depends by author

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PostSubject: Re: Problem using zmodeller2   Sun Jan 11, 2009 2:48 am

just select all go in selected mode and scale Wink
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PostSubject: Re: Problem using zmodeller2   Sun Jan 11, 2009 9:28 pm

It worked! Thank you very much.
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PostSubject: Re: Problem using zmodeller2   Mon Jan 12, 2009 7:16 pm

Anytime Razz
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PostSubject: Re: Problem using zmodeller2   Sun Jan 18, 2009 6:56 pm

Problem NO.3: How to fix this?
http://www.imagesforme.com/show.php/314453_Problem.jpg
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PostSubject: Re: Problem using zmodeller2   Sun Jan 18, 2009 7:52 pm

surface-normals-smooth
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PostSubject: Re: Problem using zmodeller2   Wed Jan 21, 2009 6:33 pm

Thanks!
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PostSubject: Re: Problem using zmodeller2   Tue Feb 10, 2009 11:05 pm

Problem No.4: When I import a vehicle from TDU, everything seems fine until I try to attach exhausts to the chassis. It becomes black. I've checked object properties and found out that exhaust has an "normals" box unchecked. When I try to check it, the same thing happens. What can I do?
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PostSubject: Re: Problem using zmodeller2   Fri May 08, 2009 11:55 pm

New problem... I have a Abarth 1000 TC model, which has no doors. These are just textures. How can I cut poligons to create a door objects? [url][/url]
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PostSubject: Re: Problem using zmodeller2   Fri May 08, 2009 11:58 pm

Stop multiposting!
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PostSubject: Re: Problem using zmodeller2   Sat May 09, 2009 6:46 am

i agree with franco man, look this guy, put 3 post! wow i never see this here man. :rule: don't multiposting! how franco said.
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PostSubject: Re: Problem using zmodeller2   Sat May 09, 2009 7:53 am

shelbymotor please stay out of this... dont make me mention what you used to do Neutral

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PostSubject: Re: Problem using zmodeller2   Sat May 09, 2009 9:56 am

ok you are absolutely right, i'm sorry friend unsure
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PostSubject: Re: Problem using zmodeller2   Sat May 09, 2009 4:35 pm

It is not a "multipost". Look at the date!!!!!! Nowone answered me a last question, which I solved by myself, and now I have another problem!!!!! Angry
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PostSubject: Re: Problem using zmodeller2   Sat May 09, 2009 4:44 pm

Use Max. Razz
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