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Xavier
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PostSubject: reflection/chrome   Wed Dec 24, 2008 6:09 am

Hi!

Could someone make a tutorial on zmod on how to make this?

Cya
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XSB
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PostSubject: Re: reflection/chrome   Wed Dec 24, 2008 6:36 am

materials editor - select the material you wanna make reflected - textures editor - secondary slot - add the ref map, then go to "edit" and "simple mode", change "mix with previouse" to "low-level additive" and "Manual UV1" ro "Auto-sphere environment"
thats it
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KamikaZ
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PostSubject: Re: reflection/chrome   Wed Dec 24, 2008 6:50 am

And when exporting add a [env:#] with a number (#) higher then 20 if you wanna get a greate level of shiny, obtaining a more realistic chrome effect.
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Gripy
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PostSubject: Re: reflection/chrome   Wed Dec 24, 2008 8:35 am

couldnt you add [spec] to?
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PostSubject: Re: reflection/chrome   Wed Dec 24, 2008 11:57 am

Specular doesn't look good, basicly looks cheap, most of the time so I don't like using it.
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wired
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PostSubject: Re: reflection/chrome   Wed Dec 24, 2008 1:48 pm

I add both,and specular is always required to make the objects brighter,env is only for reflections,if you use a strong reflection map only use values between 4 - 10,,and spec is always 80 at me.
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Xavier
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PostSubject: Re: reflection/chrome   Fri Dec 26, 2008 1:25 am

XSB wrote:
materials editor - select the material you wanna make reflected - textures editor - secondary slot - add the ref map, then go to "edit" and "simple mode", change "mix with previouse" to "low-level additive" and "Manual UV1" ro "Auto-sphere environment"
thats it

THANK YOU SO MUCH!!!

PS: how to fix this:



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Flinta
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PostSubject: Re: reflection/chrome   Fri Dec 26, 2008 1:50 am

Xavierd1 wrote:
XSB wrote:
materials editor - select the material you wanna make reflected - textures editor - secondary slot - add the ref map, then go to "edit" and "simple mode", change "mix with previouse" to "low-level additive" and "Manual UV1" ro "Auto-sphere environment"
thats it

THANK YOU SO MUCH!!!

PS: how to fix this:




I see itīs to much chrome...
well, itīs very easy to fix Smile

You got the material name of the chrome right..?
This is an example how to fix your chrome:

ChromeMaterial [env:2]

Env makes it possible to to decide how strong you want your chrome to be. in my eyes 2 or 3 looks best.

I am sorry, but i can not explain better for you.. anyway i hope it will help you Smile

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Xavier
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PostSubject: Re: reflection/chrome   Fri Dec 26, 2008 1:55 am

I figured that on my own but thanks for helping
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PostSubject: Re: reflection/chrome   Fri Dec 26, 2008 12:23 pm

:closed:

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