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 [Zmod] Converting from Juiced Help

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Blackstorm
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PostSubject: [Zmod] Converting from Juiced Help   Mon Apr 13, 2009 11:08 pm

where can i get neons or how can i make them im doing a project but i need neons it would help alot if somone could help

thank-you


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Neos7
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PostSubject: Re: [Zmod] Converting from Juiced Help   Tue Apr 14, 2009 9:08 pm

what kind of neons u mean?the tubes or the lights on the ground?

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PostSubject: Re: [Zmod] Converting from Juiced Help   Tue Apr 14, 2009 11:36 pm

the tubes Smile
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PostSubject: Re: [Zmod] Converting from Juiced Help   Tue Apr 14, 2009 11:55 pm

using the RW analyse and DeXX tool but i don't know anything about this
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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 12:31 am

tubes like on my supra?

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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 12:32 am

yes the above supra ones but i want em to turn on when the dark night comes
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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 12:47 am

first u have to model the tube and then u uvmap the part u want to turn on at night following this tutorial --> LINK

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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 12:50 am

i dnt get any of that lol i dnt no what part of a light or which light set to use theres so many different ones like the red and white and etc
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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 1:01 am

that tutorial shows how to turn on a part at night mapping it with vehiclelights..u can create the tubes and mapping them with ur vehiclelights choosing the colour u want or simple editing the basic colour of the material in zmodeler

anyway there are also some different kind of neonsfor example u can have some without use zmod simple loading the dff in rwanalze and adding a chipset,some files .sae which contain the neons like these



or others donw in zmod using omnilights and dexx tool script but i don't know a lot about them
for example this video show u dexxtool script's neons LINK

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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 1:48 am

the skyline ones cute
as i dnt have the skill is there anyone that could make some light in the dark neons for me?
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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 1:57 am

u have to wait an expert with 3ds anway what colour?and on what car?lol
or simple we wait for a tutorial

btw avoid to do double post is a little of minutes

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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 2:01 am

ok well on the jvt fnf supra and erm a red set of neons where the green
ones are well change the green neons to the light up in the dark ones

link
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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 2:06 am

anyway if u wait i will release my supra bomex from fnf with green neons like them on that skyline cheese

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PostSubject: Re: [Zmod] Converting from Juiced Help   Wed Apr 15, 2009 2:08 am

hmm.... but then thered be no point in my lil project Razz
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PostSubject: converting juiced2   Fri Apr 17, 2009 1:08 am

have anyone got a stock supra or silivia from juiced 2 they could uplaod for me? becuase i dont have the game Razz and i cannot find any of the cars to convert Sad id be very grateful Wink
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 1:29 am

There you go a Silva cuz It's already fill of Supras :nah:
Click
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 1:30 am

life saver ! Wink
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 1:46 am

all i need now is a tut does anyone know any good ones?
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 1:50 am

yeah sure coudn't you search for the tut before the model
ans stop double posting Neutral
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 1:56 am

no lol i was busy looking for the cars Razz where should i find it then?
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 2:05 am

On Zmodeler page you have the most chances Wink
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 3:18 am

i was playing around with the bonnet but it turned out to be dead small ingame i put it on a model i wanted to see how good it was but yeah its dead small how i fix this?
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PostSubject: Re: [Zmod] Converting from Juiced Help   Fri Apr 17, 2009 8:02 pm

display/local axes/reset to parent( orientation first then reset)
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PostSubject: template making   Sat Apr 18, 2009 4:02 am

how can i make a template for my car doors?
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 4:21 am

in which program max or zmod? lol Laughing
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 4:21 am

zmod

okay i found out but how do i get the icons small enough to fit onto the door?

im thinking chinese symbols...


Last edited by [OM]SDrifter on Sat Apr 18, 2009 1:23 pm; edited 1 time in total (Reason for editing : Doublepost.Second time im seeing this from you, the third time i do, you will get a 10% warning. SDrifter.)
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 3:23 pm

You have to UV map the doors Wink
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 6:26 pm

Tutorial to get the template by Oleg

- load model,
- create material and load your 2048 skin on it. name it "test"
- select polygons "by material" (select desired original material)
- switch to selected mode; switch to vertices mode
- surface\mapping\edit UV
* Previousely mapped: keep mapping;
* Force material: "test"
and switch viewport to UV Mapper. You will see current-uv mapping and your "test" material with your skin.


then save the screen shot and delete all above the texture quadre and scale it to 2048*2048 or 1024*1024

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Last edited by Neos7 on Sat Apr 18, 2009 7:23 pm; edited 1 time in total
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 7:03 pm

easysauce Razz
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PostSubject: Re: [Zmod] Converting from Juiced Help   Sat Apr 18, 2009 7:31 pm

i do a tutorial with screenshots for the template in zmod Smile

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