emontero Pro


 Number of posts : 461 Age : 51 Location : San Jose Costa Rica Warning : Personalized field : Now that the base ain't getting pushed up in their faces...Maybe these fools should be up for some real bangin'! Points : Registration date : 2008-09-26
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: [MAP] help! for my new carshow Wed Sep 02, 2009 4:18 am | |
| hey dudes i have the next problem: i edit this two things one with 3ds max and just remove the door and with the colleditor2 i just remove the door too ![[MAP] help! for my new carshow Map110](https://i.servimg.com/u/f82/13/12/42/45/th/map110.jpg) ![[MAP] help! for my new carshow Map210](https://i.servimg.com/u/f82/13/12/42/45/th/map210.jpg) but in the game i saw this ![[MAP] help! for my new carshow Galler25](https://i.servimg.com/u/f82/13/12/42/45/th/galler25.jpg) ![[MAP] help! for my new carshow Galler26](https://i.servimg.com/u/f82/13/12/42/45/th/galler26.jpg) i saw that the interior walls are transparent what i have to do?  | |
|
VladyF Administrator


 Number of posts : 3414 Age : 28 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow Wed Sep 02, 2009 4:29 am | |
| well a polygon has 2 faces the one textured and the opposite fo that witch is invisible so ou need to model an interior to your building  ________________________ ![[MAP] help! for my new carshow Siggy210](https://i.servimg.com/u/f29/12/99/72/49/siggy210.png) You have more chances to find me online here | |
|
emontero Pro


 Number of posts : 461 Age : 51 Location : San Jose Costa Rica Warning : Personalized field : Now that the base ain't getting pushed up in their faces...Maybe these fools should be up for some real bangin'! Points : Registration date : 2008-09-26
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow Wed Sep 02, 2009 4:32 am | |
| nah is modeled just check in your MED and render the SFE.IPL | |
|
Jeff High Carbs


 Number of posts : 74 Age : 313 Warning : Personalized field : High Carbs Points : Registration date : 2009-05-17
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow Wed Sep 02, 2009 4:40 am | |
| Well you know...I would do it on another way. Try to make an new COLL open the building in 3ds or Zmod and make a new COLL. I'm sure that the COLL the problem is.  | |
|
Neos7 Moderator


 Number of posts : 1248 Age : 28 Location : Napoli Warning : Points : Registration date : 2008-07-30
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow Wed Sep 02, 2009 4:46 am | |
| just copy the build or only exterior polygons and flip them so the same part will be flipped as interior | |
|
emontero Pro


 Number of posts : 461 Age : 51 Location : San Jose Costa Rica Warning : Personalized field : Now that the base ain't getting pushed up in their faces...Maybe these fools should be up for some real bangin'! Points : Registration date : 2008-09-26
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow Wed Sep 02, 2009 8:30 pm | |
| | |
|
Sponsored content
![[MAP] help! for my new carshow Empty](https://2img.net/i/empty.gif) | Subject: Re: [MAP] help! for my new carshow ![[MAP] help! for my new carshow Icon_minitime](https://2img.net/i/fa/icon_minitime.gif) | |
| |
|