Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: Re: Help topic Wed Jul 21, 2010 10:47 pm
Could someone post the extraction tool? My account needs moderation approval...
Edit: Nevermind
Xavier Pro
Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: Re: Help topic Mon Jul 26, 2010 4:04 am
I need the mx5 file from juiced 2. Anyone?
King_George Administrator
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
Subject: Re: Help topic Mon Jul 26, 2010 6:18 am
MX5
Xavier Pro
Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: Re: Help topic Mon Jul 26, 2010 7:31 am
Thank you very much
Xavier Pro
Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: Re: Help topic Wed Jul 28, 2010 2:28 am
The Integra type-r file please? This one http://nfs.scorpions.cz/prostreet/data/carlist/integrao.jpg
King_George Administrator
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
Subject: Re: Help topic Wed Jul 28, 2010 3:08 am
watch out for double-posting, if you want a car you can PM me... integra
Xavier Pro
Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: Re: Help topic Wed Jul 28, 2010 3:15 am
Ah sorry, I will pm you from now on.
Carfreak11 New Commer
Number of posts : 1 Age : 44 Warning : Points : Registration date : 2009-07-26
Subject: Re: Help topic Tue Aug 03, 2010 2:25 am
Anyone know where I can get J2 files for cars?
King_George Administrator
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
Subject: Re: Help topic Tue Aug 03, 2010 10:07 pm
of course, get the game, lol
keisuke High Carbs
Number of posts : 1041 Age : 31 Location : Luxembourg Warning : Personalized field : Patrick a.k.a Keisuke
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Subject: Re: Help topic Thu Sep 02, 2010 10:34 am
Yo guys well for this I could need someone who's experienced with Cleo Scripting, well my idea was this, it's that when you're in a car and you press a key you change into another car and if u press again or another button u get in a plane. And well I've took the script from a BTTF Mod, and I'm editing it for myself won't release it anyways, and ye well it's that I'm trying to use the BumbleBee Cars and that I'm in the old Camaro and with a press of a button you get in the newer one and again u get in a plane, and if you press another one you get back in the newer car. So now it's like this, I'm in the old BumbleBee version (Clover) and if I press F, it changes succesfully to the Newer Model (Bullet) and If I press again it changes to a Sparrow and there's where I need help...How can I change it, I've changed so it gets to Clover and Bullet but I don't know where's the line of the Sparrow... so if anyone can help, would be very helpfull, The Script is in the Spoiler. Thanks, Keisuke.
Spoiler:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
Subject: Re: Help topic Thu Sep 02, 2010 12:34 pm
i dubt it is possible without a crash or without any bugs reason: when in a car, each one has it's own animation, CJ sits different in an infernus than in a stratum and while chaging car you cant change the animation also or it keeps the same animation and CJs feets could stick out the car or in the engine..
keisuke High Carbs
Number of posts : 1041 Age : 31 Location : Luxembourg Warning : Personalized field : Patrick a.k.a Keisuke
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Subject: Re: Help topic Thu Sep 02, 2010 12:36 pm
But King it works man only thing to do is changing instead of sparrow to hydra or somethin that's all
dadude High Carbs
Number of posts : 459 Age : 56 Location : Nederland Warning : Personalized field : To much to do and no time for it!!! Points : Registration date : 2008-12-03
Subject: Re: Help topic Thu Sep 02, 2010 7:06 pm
Fixed it
Added a sparrowline at the first check if actor driving a vehicle Changed the keypress to L (76) you change it back to F (70) Added 4 lines at FLY_186 for checking clover or sparrow to change into bullet If you want to use it for the hydra, change sparrow into hydra and ofcourse the sparrow ide number into hydra ide number. etc etc etc....
Script is in the spoiler, enjoy your transformer ( robots in discuise) script
FIRST SCRIPT with sparrow
Sparrow script in spoiler
Spoiler:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
:FLY_68 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @FLY_68 if or Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER) Actor.DrivingVehicleType($PLAYER_ACTOR, #BULLET) Actor.DrivingVehicleType($PLAYER_ACTOR, #SPARROW) // extra check if you are in a sparrow else_jump @FLY_68 03C0: 0@ = actor $PLAYER_ACTOR car if 0AB0: key_pressed 76 else_jump @FLY_68 if Actor.DrivingVehicleType($PLAYER_ACTOR, #BULLET) // only changes bullet into sparrow else_jump @FLY_186 10@ = 469 0AAD: set_mp3 20@ perform_action 0 0AAD: set_mp3 20@ perform_action 1 jump @FLY_208
:FLY_186 if or Actor.DrivingVehicleType($PLAYER_ACTOR, #SPARROW) // one of them must be true to change into bullet Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER) else_jump @FLY_68 10@ = 541 0AAD: set_mp3 21@ perform_action 0 0AAD: set_mp3 21@ perform_action 1
:FLY_68 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @FLY_68 if or Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER) Actor.DrivingVehicleType($PLAYER_ACTOR, #BULLET) Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) // extra check if you are in a HYDRA else_jump @FLY_68 03C0: 0@ = actor $PLAYER_ACTOR car if 0AB0: key_pressed 76 else_jump @FLY_68 if Actor.DrivingVehicleType($PLAYER_ACTOR, #BULLET) // only changes bullet into HYDRA else_jump @FLY_186 10@ = 520 0AAD: set_mp3 20@ perform_action 0 0AAD: set_mp3 20@ perform_action 1 jump @FLY_208
:FLY_186 if or Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) // one of them must be true to change into bullet Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER) else_jump @FLY_68 10@ = 541 0AAD: set_mp3 21@ perform_action 0 0AAD: set_mp3 21@ perform_action 1
Last edited by dadude on Thu Sep 02, 2010 7:45 pm; edited 2 times in total (Reason for editing : Added some stuff.........)
keisuke High Carbs
Number of posts : 1041 Age : 31 Location : Luxembourg Warning : Personalized field : Patrick a.k.a Keisuke
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Subject: Re: Help topic Thu Sep 02, 2010 8:20 pm
Shit Dadude thank you a lot, you're just the man ! How can I thank you for this man, wow you're incredible, you did so many things for me, thanks a lot !!!!
keisuke High Carbs
Number of posts : 1041 Age : 31 Location : Luxembourg Warning : Personalized field : Patrick a.k.a Keisuke
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Subject: Re: Help topic Wed Sep 15, 2010 12:57 am
Hey well this is actually for my friend, he has a lil ZMod Problem, he has Windows 7 Professional 32-bit, and when he turns on ZMod it says that problem of side-by-side configuration, ye I know how to solve problem so i told him to install C++ redistrutable(or however is written) 2005, cuz that is normally the solution, but still nothing, then i told to install 2010 ( cuz that worked on me ) and still nothing, so anybody has any idea?
King_George Administrator
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
Subject: Re: Help topic Wed Sep 15, 2010 8:02 pm
yeah, tell him to pass on 3ds max, lol
keisuke High Carbs
Number of posts : 1041 Age : 31 Location : Luxembourg Warning : Personalized field : Patrick a.k.a Keisuke
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Subject: Re: Help topic Thu Sep 16, 2010 3:25 am
XD The problem is fixed anyway now xP
emontero Pro
Number of posts : 461 Age : 54 Location : San Jose Costa Rica Warning : Personalized field : Now that the base ain't getting pushed up in their faces...Maybe these fools should be up for some real bangin'! Points : Registration date : 2008-09-26
Subject: Re: Help topic Tue Jun 14, 2011 8:33 pm
this car is from dirt 2 but the body has a problem
how fix this problem??
Celtic301 New Commer
Number of posts : 1 Age : 34 Warning : Points : Registration date : 2012-01-12
Subject: Re: Help topic Thu Jan 12, 2012 2:36 am
Has anyone got the no traffic and no pedestrians file, been lookin everywhere, haven't found it yet.