RaptorGTWing Rookie
Number of posts : 52 Warning : Points : Registration date : 2008-06-03
| Subject: scale problems with 3D Ripper Sun Sep 14, 2008 5:48 pm | |
| I tried ripping a model from Pro Street today and when i import the 3DR file into Max, the model is out of shape. See the pict below. How do i prevent this? | |
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Falken Godfather
Number of posts : 3298 Age : 35 Location : Torino, Italy Warning : Points : Registration date : 2008-03-16
| Subject: Re: scale problems with 3D Ripper Sun Sep 14, 2008 6:45 pm | |
| You probably selected some wrong settings while importing....don't worry it's not a huge problem Check here, Kotton wrote an awesome tutorial on how to make a perfect 3dr import in MAX | |
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King_George Administrator
Number of posts : 1937 Age : 30 Location : Rennes-France Warning : Personalized field : 206 SW luver Points : Registration date : 2007-12-08
| Subject: Re: scale problems with 3D Ripper Sun Sep 14, 2008 7:48 pm | |
| its simple, at the importing settings you select one of the Reccomended Values for FOV | |
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KamikaZ High Carbs
Number of posts : 716 Age : 32 Location : Portugal Warning : Points : Registration date : 2008-03-03
| Subject: Re: scale problems with 3D Ripper Sun Sep 14, 2008 8:12 pm | |
| FOV works with height and wight, so you might want to try the wight since the model came like that | |
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| Subject: Re: scale problems with 3D Ripper | |
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