| NFSUC import/export method | |
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: NFSUC import/export method Mon Dec 01, 2008 5:18 pm | |
| Does anyone know what's the best way to rip cars out of Need For Speed Undercover? ive tried 3dripperdx thats no good. and i dont use zmodeller | |
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KamikaZ High Carbs
Number of posts : 716 Age : 32 Location : Portugal Warning : Points : Registration date : 2008-03-03
| Subject: Re: NFSUC import/export method Mon Dec 01, 2008 7:05 pm | |
| Ask Kotton or Wired, they seemed to get 3DR rips to work fine. | |
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axel Pro
Number of posts : 254 Warning : Points : Registration date : 2008-02-29
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 1:57 am | |
| Zmodeler, but you need a registred version of Zmodeler 2.2.0...
If some one has it.... | |
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Threepwood Moderator
Number of posts : 469 Warning : Points : Registration date : 2008-06-04
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 2:07 am | |
| Correct me if I am wrong - with ZM you don't get applied textures? | |
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KamikaZ High Carbs
Number of posts : 716 Age : 32 Location : Portugal Warning : Points : Registration date : 2008-03-03
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 2:30 am | |
| ZM imports the model, textures and applies the textures, the filter still needs a little work because it mixes some textures to the wrong parts, on the 370Z it applies the brakelight texture on the body, without messing the UV-Map from what I've seen. You'll notice a pink shading too, simple to fix. | |
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axel Pro
Number of posts : 254 Warning : Points : Registration date : 2008-02-29
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 3:02 am | |
| But it faster than a model imported using 3DRipper.... | |
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XSB Godfather
Number of posts : 1064 Age : 33 Location : Hungary Warning : Points : Registration date : 2008-01-14
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 4:12 am | |
| - Fujiwara wrote:
- ZM imports the model, textures and applies the textures, the filter still needs a little work because it mixes some textures to the wrong parts, on the 370Z it applies the brakelight texture on the body, without messing the UV-Map from what I've seen. You'll notice a pink shading too, simple to fix.
that is caused by diffuse color,which is applied on all meshes. Turn that off,and it would work | |
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Kotton High Carbs
Number of posts : 318 Location : super-CALI-fragilisticexpialidocious Warning : Personalized field : SUSPECT ...EVERYTHING Points : Registration date : 2008-04-01
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 9:12 am | |
| I plan on ripping and hosting all the cars from Uc at the Shop - the ones already there are Max Scene and come with all dds textures- so far I have the Megane, 370, R8, Zonda, M6, S5, LP560, GT500KR and Scirocco up.. think I'll do the 2 mercs next - if you have any specific requests liam, I can hit those up asap- | |
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 2:53 pm | |
| Thanks Kotton realy appreciate this heres is a save file that will load the m6 with the body kit, its the red m6. if you dont wanna put the save file in i can send u a pic of the m6 also. http://www.yourfilehost.com/media.php?cat=other&file=nfsuc_save_file.rar cheers bro | |
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VladyF Administrator
Number of posts : 3414 Age : 30 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 5:11 pm | |
| liam is the game finished in your save ? | |
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 6:42 pm | |
| no i dont think so, i found it on a site, i only got this game for the ripping of cars , the game it self looks crap and gameplay is worse then watching paint dry. | |
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axel Pro
Number of posts : 254 Warning : Points : Registration date : 2008-02-29
| Subject: Re: NFSUC import/export method Tue Dec 02, 2008 9:11 pm | |
| I would like to have, MCLare F1 and Mercedes SLR, then....Ford GT | |
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Threepwood Moderator
Number of posts : 469 Warning : Points : Registration date : 2008-06-04
| Subject: Re: NFSUC import/export method Wed Dec 03, 2008 2:12 am | |
| - axel wrote:
- But it faster than a model imported using 3DRipper....
No it is not, in ZM maybe, but I use max, and there it is not faster. You have to correct and remap all textures in max with a ZM mesh. When you open a clean rip in max all you have to do is convert diffuse material to gta material, no remapping or else. But thanks for answering, sorry to hear that with the textures. | |
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Kotton High Carbs
Number of posts : 318 Location : super-CALI-fragilisticexpialidocious Warning : Personalized field : SUSPECT ...EVERYTHING Points : Registration date : 2008-04-01
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: Re: NFSUC import/export method Wed Dec 03, 2008 10:36 pm | |
| woohoo thx Kotton much appreciated | |
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Kotton High Carbs
Number of posts : 318 Location : super-CALI-fragilisticexpialidocious Warning : Personalized field : SUSPECT ...EVERYTHING Points : Registration date : 2008-04-01
| Subject: Re: NFSUC import/export method Fri Dec 05, 2008 7:22 pm | |
| hey... I just tried to DL your savefile so I could rip it right now and it seems to be gone, can you re-upload please? maybe to a more reputable host like filebam? lol | |
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: Re: NFSUC import/export method Fri Dec 05, 2008 7:38 pm | |
| np's m8 here yeah go http://www.filebam.com/download/79289-af84fa/RAW.rar cheers Kotton | |
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Kotton High Carbs
Number of posts : 318 Location : super-CALI-fragilisticexpialidocious Warning : Personalized field : SUSPECT ...EVERYTHING Points : Registration date : 2008-04-01
| Subject: Re: NFSUC import/export method Fri Dec 05, 2008 8:28 pm | |
| k, thx- I'll have it done for ya in about a half an hour... | |
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liam2009 Rookie
Number of posts : 52 Age : 44 Warning : Points : Registration date : 2008-11-20
| Subject: Re: NFSUC import/export method Fri Dec 05, 2008 11:37 pm | |
| got it thank's kotton | |
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Kotton High Carbs
Number of posts : 318 Location : super-CALI-fragilisticexpialidocious Warning : Personalized field : SUSPECT ...EVERYTHING Points : Registration date : 2008-04-01
| Subject: Re: NFSUC import/export method Sat Dec 06, 2008 1:54 am | |
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