eynstone Advanced User
Number of posts : 234 Age : 30 Warning : Points : Registration date : 2008-11-11
| Subject: how to fix normals in zmod ? Sat Feb 21, 2009 12:01 pm | |
| please help when i go from zmod to max all the normals are stuffed and i cant fix em cuz i dunno how | |
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KamikaZ High Carbs
Number of posts : 716 Age : 32 Location : Portugal Warning : Points : Registration date : 2008-03-03
| Subject: Re: how to fix normals in zmod ? Sat Feb 21, 2009 7:42 pm | |
| Press "C" or at "Surface>Normals>Calculate" | |
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eynstone Advanced User
Number of posts : 234 Age : 30 Warning : Points : Registration date : 2008-11-11
| Subject: Re: how to fix normals in zmod ? Sun Feb 22, 2009 12:18 pm | |
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Franko Forum Addict
Number of posts : 1239 Age : 29 Location : Bosnia & Herzegovina Warning : Personalized field : lol Points : Registration date : 2008-12-19
| Subject: Re: how to fix normals in zmod ? Sun Feb 22, 2009 9:28 pm | |
| not only that, you sometimes would need to detach and attach vertices. | |
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eynstone Advanced User
Number of posts : 234 Age : 30 Warning : Points : Registration date : 2008-11-11
| Subject: Re: how to fix normals in zmod ? Mon Feb 23, 2009 11:54 am | |
| ;s yea i figured that since my s15 back bumper is the only thing stuffed in 3ds max lol | |
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| Subject: Re: how to fix normals in zmod ? | |
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