Number of posts : 528 Age : 35 Location : Portugal Warning : Personalized field : Scrambled Eggs Ninja Points : Registration date : 2008-07-29
Subject: juiced 2 Wed Aug 27, 2008 1:17 am
How do i convert cars from juiced 2 to gta?
i allready know how to use 3d ripper, what i need to know is what i do on zmod to make the car work on gta?
kubatbg High Carbs
Number of posts : 567 Age : 33 Location : Tarnobrzeg, Poland Warning : Personalized field : Just love skateboarding. Points : Registration date : 2008-04-16
Subject: Re: juiced 2 Wed Aug 27, 2008 2:54 am
Post here: Varinders topic Varinder should help you. If not - PM Sharan or Repo
XSB Godfather
Number of posts : 1064 Age : 33 Location : Hungary Warning : Points : Registration date : 2008-01-14
Subject: Re: juiced 2 Wed Aug 27, 2008 1:05 pm
a registered zmod. And no, i'm not going to send you mine.
Varinder S. High Carbs
Number of posts : 949 Age : 34 Location : Jalandhar,Punjab,INDIA Warning : Points : Registration date : 2008-05-22
Subject: Re: juiced 2 Wed Aug 27, 2008 3:55 pm
actually z-mod 2.1.1 can do all the job to make to keep us away from 3d ripper but if you dont hav it no worries! use 3ds max and kams script for conversion! thats easiest and simpler way to get rid of normals problems usually faced during converting that model to z-mod!
if you dont know how to cnvert models frm max to sa! jus' HIT ME UP!
XSB Godfather
Number of posts : 1064 Age : 33 Location : Hungary Warning : Points : Registration date : 2008-01-14
Subject: Re: juiced 2 Wed Aug 27, 2008 6:31 pm
he'd have to remap the whole car in order to convert. And, he'd have to use multiple rips.
Here's a tip:
tell me which car do you want. I'd export it to Z3D with textures. If you succeed,and the quality is good enough, you'll get a registered 2.1.0 with JCD2 import filter
KamikaZ High Carbs
Number of posts : 716 Age : 32 Location : Portugal Warning : Points : Registration date : 2008-03-03
Subject: Re: juiced 2 Wed Aug 27, 2008 10:06 pm
Varinder S. wrote:
thats easiest and simpler way to get rid of normals problems usually faced during converting that model to z-mod!
I already tried and it's not that simple, most of tools are hidden and it's a waste of time, even with key shortcuts.. in Zmodeler everything you need is right there. 2nd: it's so darn easy to get "unfucked up" models into Zmodeler 2, simply import the 3DS file with Zmodeler 1 and save it. I just use Max to import 3DR's and (working on that) modeling. Just like wired, he does pretty much everything on Max but converts with Zmodeler.
Varinder S. High Carbs
Number of posts : 949 Age : 34 Location : Jalandhar,Punjab,INDIA Warning : Points : Registration date : 2008-05-22
Subject: Re: juiced 2 Thu Aug 28, 2008 7:59 am
I liked that method when , when i was not used to max but now i think! max is better!, better set of materials to work, simple to make PJs, simple to make hirearchies, simple at UV mapping, and most important feature! one can easily bend KAM'S script according to need!
eynstone Advanced User
Number of posts : 234 Age : 30 Warning : Points : Registration date : 2008-11-11
Subject: Re: juiced 2 Tue Dec 23, 2008 11:46 am
Its not hard to convert from juiced 2 hit me up on msn and ill explain