| [Zmod] Converting from Juiced Help | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: [Zmod] Converting from Juiced Help Mon Apr 13, 2009 11:08 pm | |
| where can i get neons or how can i make them im doing a project but i need neons it would help alot if somone could help thank-you Blackstorm | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Tue Apr 14, 2009 9:08 pm | |
| what kind of neons u mean?the tubes or the lights on the ground? | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Tue Apr 14, 2009 11:36 pm | |
| the tubes | |
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VladyF Administrator
Number of posts : 3414 Age : 30 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
| Subject: Re: [Zmod] Converting from Juiced Help Tue Apr 14, 2009 11:55 pm | |
| using the RW analyse and DeXX tool but i don't know anything about this | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 12:31 am | |
| tubes like on my supra? | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 12:32 am | |
| yes the above supra ones but i want em to turn on when the dark night comes | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 12:47 am | |
| first u have to model the tube and then u uvmap the part u want to turn on at night following this tutorial --> LINK | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 12:50 am | |
| i dnt get any of that lol i dnt no what part of a light or which light set to use theres so many different ones like the red and white and etc | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 1:01 am | |
| that tutorial shows how to turn on a part at night mapping it with vehiclelights..u can create the tubes and mapping them with ur vehiclelights choosing the colour u want or simple editing the basic colour of the material in zmodeler anyway there are also some different kind of neonsfor example u can have some without use zmod simple loading the dff in rwanalze and adding a chipset,some files .sae which contain the neons like these or others donw in zmod using omnilights and dexx tool script but i don't know a lot about them for example this video show u dexxtool script's neons LINK | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 1:48 am | |
| the skyline ones cute as i dnt have the skill is there anyone that could make some light in the dark neons for me? | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 1:57 am | |
| u have to wait an expert with 3ds anway what colour?and on what car?lol or simple we wait for a tutorial
btw avoid to do double post is a little of minutes | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 2:01 am | |
| ok well on the jvt fnf supra and erm a red set of neons where the green ones are well change the green neons to the light up in the dark ones
link | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 2:06 am | |
| anyway if u wait i will release my supra bomex from fnf with green neons like them on that skyline | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Wed Apr 15, 2009 2:08 am | |
| hmm.... but then thered be no point in my lil project | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: converting juiced2 Fri Apr 17, 2009 1:08 am | |
| have anyone got a stock supra or silivia from juiced 2 they could uplaod for me? becuase i dont have the game and i cannot find any of the cars to convert id be very grateful | |
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VladyF Administrator
Number of posts : 3414 Age : 30 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 1:29 am | |
| There you go a Silva cuz It's already fill of Supras :nah: Click | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 1:30 am | |
| life saver ! | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 1:46 am | |
| all i need now is a tut does anyone know any good ones? | |
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VladyF Administrator
Number of posts : 3414 Age : 30 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 1:50 am | |
| yeah sure coudn't you search for the tut before the model ans stop double posting | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 1:56 am | |
| no lol i was busy looking for the cars where should i find it then? | |
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VladyF Administrator
Number of posts : 3414 Age : 30 Location : Romania Navodari Warning : Personalized field : Nope Points : Registration date : 2008-01-18
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 2:05 am | |
| On Zmodeler page you have the most chances | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 3:18 am | |
| i was playing around with the bonnet but it turned out to be dead small ingame i put it on a model i wanted to see how good it was but yeah its dead small how i fix this? | |
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Franko Forum Addict
Number of posts : 1239 Age : 29 Location : Bosnia & Herzegovina Warning : Personalized field : lol Points : Registration date : 2008-12-19
| Subject: Re: [Zmod] Converting from Juiced Help Fri Apr 17, 2009 8:02 pm | |
| display/local axes/reset to parent( orientation first then reset) | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: template making Sat Apr 18, 2009 4:02 am | |
| how can i make a template for my car doors? | |
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emontero Pro
Number of posts : 461 Age : 54 Location : San Jose Costa Rica Warning : Personalized field : Now that the base ain't getting pushed up in their faces...Maybe these fools should be up for some real bangin'! Points : Registration date : 2008-09-26
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 4:21 am | |
| in which program max or zmod? lol | |
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Blackstorm Advanced User
Number of posts : 110 Age : 28 Warning : Points : Registration date : 2009-04-13
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 4:21 am | |
| zmod
okay i found out but how do i get the icons small enough to fit onto the door?
im thinking chinese symbols...
Last edited by [OM]SDrifter on Sat Apr 18, 2009 1:23 pm; edited 1 time in total (Reason for editing : Doublepost.Second time im seeing this from you, the third time i do, you will get a 10% warning. SDrifter.) | |
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Franko Forum Addict
Number of posts : 1239 Age : 29 Location : Bosnia & Herzegovina Warning : Personalized field : lol Points : Registration date : 2008-12-19
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 3:23 pm | |
| You have to UV map the doors | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 6:26 pm | |
| Tutorial to get the template by Oleg
- load model, - create material and load your 2048 skin on it. name it "test" - select polygons "by material" (select desired original material) - switch to selected mode; switch to vertices mode - surface\mapping\edit UV * Previousely mapped: keep mapping; * Force material: "test" and switch viewport to UV Mapper. You will see current-uv mapping and your "test" material with your skin.
then save the screen shot and delete all above the texture quadre and scale it to 2048*2048 or 1024*1024
Last edited by Neos7 on Sat Apr 18, 2009 7:23 pm; edited 1 time in total | |
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Franko Forum Addict
Number of posts : 1239 Age : 29 Location : Bosnia & Herzegovina Warning : Personalized field : lol Points : Registration date : 2008-12-19
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 7:03 pm | |
| easysauce | |
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Neos7 Moderator
Number of posts : 1248 Age : 30 Location : Napoli Warning : Points : Registration date : 2008-07-30
| Subject: Re: [Zmod] Converting from Juiced Help Sat Apr 18, 2009 7:31 pm | |
| i do a tutorial with screenshots for the template in zmod | |
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| Subject: Re: [Zmod] Converting from Juiced Help | |
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| [Zmod] Converting from Juiced Help | |
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